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141. Ship hanger vs Capital Ship Hanger - in Science and Industry [original thread]
Originally by: Dr Pringle Chribba in Amarr in a revelation...... Dreads can be built in empire in npc stations? only in systems with security status of 0.4 and lower. As for the building at a POS, if the Large ship array can build th...
- by Selak Zorander - at 2006.05.02 19:34:00
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142. Attacking a freighter - in Ships and Modules [original thread]
I think a lone raven could do it with the high damage torps in 3 volleys. It would be a gank setup though with 6 siege 2, the Inferno Rage torpedoes loaded, Warhead Upgrades 5, and 4 BCU tech 2 in lows. This should give close to 1100 (maybe a li...
- by Selak Zorander - at 2006.05.02 19:29:00
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143. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
Originally by: Rod Blaine Oh, I fully agree that the ability to be telling your turrets for what type of targets to go would be an invaluable addition. Of course, I'd imagine it'd need a good 15mins for changes to such setting to take e...
- by Selak Zorander - at 2006.05.02 15:14:00
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144. Sovereignty 2.1 - in EVE General Discussion [original thread]
One comment i have that needs to be considered. For claiming a region, all the regions should be looked at to make sure that they are entirely connected. There are several regions that ther is a constelation or two (or several sets of constellat...
- by Selak Zorander - at 2006.04.28 18:43:00
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145. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
jump portal or not, the defensive fleet will still likely have to overcome the lag of entering the system if it is beieged by a large enough fleet. will they lose people to the lag? I dont know. As for the dreads being the only things in range, t...
- by Selak Zorander - at 2006.04.28 16:59:00
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146. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
Originally by: Max Teranous * Hmmm, don't think it's been seen yet, but Dreads & Fleet vs POS & Dreads & Fleet would end in a right bloodbath! the problem is i doubt this will ever happen. What fleet commander is going to jump his ...
- by Selak Zorander - at 2006.04.28 15:15:00
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147. Capital ships and fleets (tux look at me, loook attt meeee) - in Ships and Modules [original thread]
another idea is to use sensor strength for dual purpose. Both to determine how likely it is to jam a ship, and how much interferance it throws up when it targets something. for instance, fleet fight. First BS to lock primary has no problems, but ...
- by Selak Zorander - at 2006.04.28 14:03:00
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148. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
Edited by: Selak Zorander on 28/04/2006 12:20:14 I agree that something could be done about POS defenses. Maybe add a new tab to the management interface for "Gun Control" Under this tab you could have a few options like: Fire linked - this...
- by Selak Zorander - at 2006.04.28 12:17:00
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149. Carrier Refitting question - in Test Server Feedback [original thread]
I know that the carrier has the ability to serve as a ship mainentance array, but my question is, should the carrier pilot be allowed to use that ability to refit their own ship? Currently as a carrier pilot i have to get in range of another carr...
- by Selak Zorander - at 2006.04.27 17:03:00
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150. moon mining in 0.4 - in Science and Industry [original thread]
Originally by: banannagirl ALSO IN REGARDS TO SOVEREIGNTY YOU CAN CLAIM AS FAR AS I AHVE BEN TOLD IN 0.4 - but need a sstanding of 4.0 You can not claim in 0.4 systems All 0.4 systems are already claimed by a NPC faction and you ca...
- by Selak Zorander - at 2006.04.25 18:28:00
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151. Ship hanger vs Capital Ship Hanger - in Science and Industry [original thread]
you have always been able to launch things from a freighter (POS modules and outpost eggs), you just cant jetison anything or move anything from cargo to a can (or outpost platform) or the other way around. Cant even move stuff from cargo to the ...
- by Selak Zorander - at 2006.04.24 19:42:00
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152. Titans under construction? - in EVE General Discussion [original thread]
here is a link to shrike announcing that the training was completed: forum post
- by Selak Zorander - at 2006.04.21 17:34:00
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153. Moving Carriers and Dreadnoughts - a question... - in Ships and Modules [original thread]
your math on the cargo of the caldari frieghter is off. the caldari freighter starts at 785,000 cargo. to get the lvl 5 amount it is 785,000 * 1.25 = 981,250 skill bonuses get multiplied like this: [base value] * (1 + ([skill % bonus]* [skill ...
- by Selak Zorander - at 2006.04.21 17:14:00
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154. Destroying a cynos field? - in Ships and Modules [original thread]
Originally by: Ricky Baby Originally by: Selak Zorander hopefully that fix also allows the ship making the field to use its modules since currently it can not activate any modules when the field is going (you get a nice "You cant d...
- by Selak Zorander - at 2006.04.21 12:56:00
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155. Destroying a cynos field? - in Ships and Modules [original thread]
hopefully that fix also allows the ship making the field to use its modules since currently it can not activate any modules when the field is going (you get a nice "You cant do that while cloaked." message).
- by Selak Zorander - at 2006.04.21 11:00:00
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156. Carrier FAQ - in Ships and Modules [original thread]
Originally by: Serendipity007 Can you please address the issue of fighters not being able to be assigned to gangmates in 0.4 space? I have heard many conflicting stories about people not being able to attack with Fighters in 0.4 systems. ...
- by Selak Zorander - at 2006.04.20 23:05:00
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157. Drone control modules benefit fighters how? - in Ships and Modules [original thread]
drone links make no difference to the carrier and using fighters. As long as you can lock the target you can attack it with fighters. I have verified this by sending the fighters after a target that was 249km from my carrier (well 245km by the t...
- by Selak Zorander - at 2006.04.20 17:00:00
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158. NIDHOGGUR carrier set up please - in Ships and Modules [original thread]
Originally by: Dr Fighter I dont fly one, and if i did i would almost certinly change its setup every time i took it anywhere. Its just a big support ship with trans to help freindlys instead of nos, but the comment to fly it like a big d...
- by Selak Zorander - at 2006.04.19 19:41:00
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159. Delegating fighters - in Test Server Feedback [original thread]
you can use your fighters there, you just have to control them yourself and not give them to your friends. Since that works, I dont see why they cant allow the smaller carriers to be able to use real jump gates since they are smaller then frieght...
- by Selak Zorander - at 2006.04.19 18:11:00
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160. Carrier FAQ - in Ships and Modules [original thread]
Originally by: Zhon Edited by: Zhon on 15/04/2006 19:07:58 1 question I didnt see answered When fighters are deligated out to a pilot. Does the figher damage and attributed depend on your skills or the pilots. Technically they are in ...
- by Selak Zorander - at 2006.04.18 19:42:00
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